![]() Silverstack offers all the flexibility you need for your specific production workflows. Improved Collaboration on Set and Beyond Easily Transfer Digital Assets and Share Information with Your Team. With just a few clicks, easily tailor and customize the report to your production’s specific requirements. With Silverstack, you can generate various report types such as shooting day reports, clip reports, thumbnail reports, or volume reports. Extensive Reporting Capabilities Summarize All Media Related Information and Share It with Your Team.ĭocumenting and sharing the results of all data management activities represents an important part of your everyday professional responsibility. The result: Seamless collaboration and complete data transparency across locations. ![]() Multiple Silverstack units offload and perform jobs in parallel, while all connected libraries get updated automatically, bi-directionally, and in real-time. Working with multiple units? Sync each unit’s local Silverstack clip library via Pomfort’s cloud service ShotHub to drastically accelerate your data handling. Silverstack + ShotHub Benefit From Cloud-Powered Library Sync Across Units In other words, assets are easy to find, trace, and mobilize all required clip, audio, and look information. This library, the solid foundation for a clearly arranged and transparent data management workflow, keeps all digital assets organized in one place. Silverstack automatically stores and structures all offloaded and ingested data in its central clip library. To be clear, this happens all while the same level of safety is retained. For example, with Silverstack’s cascading copy function, backup your footage to the fastest medium first, before a second copy process is automatically started to the remaining drives. Silverstack copies material using common and up to date checksum methods, making sure that footage is offloaded from cameras and backed up to multiple destinations in a highly secure way. In order to securely manage and control this material, Silverstack introduces a clearly structured process for handling source material throughout production. Source material is a highly valuable asset on set. The ability to customize and share project metadata enables teams to complete all aspects of every production more quickly while reducing manual rework. RAW, 8K, or compressed – Silverstack offers support for all major camera formats and even can link the specific audio and look information to the corresponding clips. Silverstack delivers top performance in terms of copy and verification speed and simultaneously extracts all file metadata for building a valuable clip library. The professional handling of digital media assets with the right set of powerful and innovative features gives you and your team maximum confidence to cover production-critical tasks with the greatest control and care. Either on set, near set, or in post-production environments Silverstack lets you instantly secure data, preview source material, and create all kinds of reports based on one central metadata library. Silverstack is the most comprehensive software for securely backing up footage and ingesting data in a fast, organized, and transparent way. Benefit from Silverstack Superfast and simultaneous – automatically backup, structure, and manage your movie data with the highest efficiency. This includes sound files, photos, any camera media, and all other production documents. In fact, Silverstack offers a flexible way of data handling by supporting any kind of file format. ![]() Silverstack imports and handles any kind of camera and media format. Silverstack is your tool for media acquisition and professional data management. Clever Media Management for Film Productions
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And usually with audacity export you have to go to “external program” export and then usel ffmpeg directly (the audacity version of ffmpeg). TO my knowledge both Shotcut and Audacity use FFmpeg to encode/decode many formats. This is how I work with all audio files… las when I do voice over narration… I record audio, edit it, then, and only then bring the voice overs and background music to Shotcut to cut up and move around to where I want it on the video.īetter ask that question on Audacity forums. Separate the 5 audio tracks into 5 files and bring each of the 5 files into Shotcut, then sync each separately You should probably work audio in multrack audio software (like audacity) as 5 mono tracks and. So I assume Shotcut does not yet implement DCA (that is opensource DTS)Īnd I asume that Shotcut also does not implement multitrack audio.Ĭan’t think of any other way to try. I experimented everyway I could think of to get DCA export… no luck. Then I tried a mono wav file import to Shotcut. I tried to bring in a 5 track Ogg audio file from Audacity but Shotcut just showed it as one audio track. I tried some experimenting after giving my (bad) advice to you. What are the settings I should set in Shotcut to export the audio with the same quality as the original? The highest I was able to export the file to was around 600 mb which as you can see is significantly less than the original file. ![]() I am not sure how to preserve the same quality and size as the original with the settings offered.Ĭhannel positions : Front: L C R, Side: L R, LFE ![]() After finishing the resynching I tried to export the audio only using the same Sample Rate and Bitrate listed in the source but when the file finished exporting it was significantly smaller in size compared the original. 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The Ambush is successful until a nearby allied platoon is ambushed themselves by German artillery fire. Doyle who is still looking for members of the 82nd airborne. He splits the forces in order to increase the odds of a successful ambush, he gives command of one of the squads to Red who is joined by Cpl. The following mission takes place in Foucarville, where Baker discovered German troops carrying 88mm flak cannons into town. Hartsock is then seen running back to rejoin Baker and his squad but he fails to mention any of the events that occurred, simply telling Matt that he had "a rough morning". The actual churchĪfter the final assault on the building and the subsequent defense against enemy waves, the town is bombarded by American naval ships trying to weaken German defenses along the coast of France. ![]() Cassidy tasks you with securing a church which contains German medical supplies. The next mission begins with Hartsock waking up in an abandoned barn just as the sun is rising. Cole whom tasks you with clearing an orchard full of enemy machine gun nests. You then go on to pick up your equipment and attempt to find the rest of your squad. The first mission begins with your character trapped in a tree which caught on to your parachute, a German soldier is questioning you and just as he is about to shoot you Cpl. Marshall is interviewing soldiers who were on the battlefield and this is where Hartsock's recollection of events begin. Marshall 15 days after the D-day invasion of Normandy. The main promotional angle behind this release was the increased amount of urban combat scenarios and the new tactics the player would have to employ to defeat the enemy. Marshall, about the war and the missions he conducted. At the beginning of the game, Red is seen talking to one of his superior officers, Col. The story is told like a recollection of events, seen through the eyes of the corporal. Earned In Blood places you into the boots of Sergeant Joe "Red" Hartsock, who was one of your squad mates in Brothers in Arms: Road to Hill 30. The game takes place before and after the events of Road to Hill 30 and uses the same engine and gameplay mechanics as its predecessor. The action may take a while to reach the end because of the many jumps you must make from one platform to another, but this is a fun game that is worth the wait.Brothers in Arms: Earned in Blood is the second game in the series. The paratroopers you control are equipped with heavy armor and guns that are quite difficult to shoot down. There are twenty levels in Earned in Blood, and five bonus missions and extra characters. The game is based on the US military unit known as the 101st Airborne, and their struggles against the German SS troops during World War II. There is no inventory item in the game, instead you must find and pick up weapons or other items using the keyboard. Each class has its own special ability or weapon that can be used in battle. ![]() There are four classes in Brothers in Arms: Earned In Blood, including the Heavy Gunner, the scout, the Engineer and the Recon Specialist. The game is played in first person view and can be viewed from a third person view if playing through the PC version. The game has the same style as its PC and Xbox brethren and uses the mouse for aiming guns and other objects. It later was ported to the Wii as part of the Brothers in Arms: Double Time collection. The game was originally intended for the Sega Saturn, but it was later cancelled. Brothers in Arms: Earned In Blood is a single-player tactical shooter video game based on the comic books of DC comics' characters. The game was originally released for the PC in May 2021. Brothers in Arms is an award winning tactical first-person shooter game developed by Gearbox Software and released by Ubisoft for Microsoft Windows, Xbox 360 and PlayStation 2. |
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